

Once two avatars enter the mix it becomes almost as if one is another super-powered Kefling to assist in forming new buildings. With the help of various potions, a player’s avatar can move faster or lift more resources allowing them to transport resources where they need to be much more efficiently than the Keflings. Being able to work together with a friend makes relying on the Keflings less of a necessity and can even help speed the game along. One element of Keflings that does help alleviate some of the tedium is the online play. At a certain point, the game moves past introducing new resources and new mechanics and takes on a lather, rinse, repeat formula, and it’s from that point forward that the game becomes more tedious than fun and where most gamers might lose the drive to move forward. As different buildings begin to require varying resources, players will have to micro manage their Keflings and resources in order to ensure a certain building has the correct amount for creating new structures. Think of the game like the first ten minutes or so of any popular RTS only extended to about a five-hour experience. The idea of Keflings is fairly derivative, with not much challenge placed in the player’s way. After all is said and done all three kingdoms should be littered with buildings and populated with tons of Keflings. Working across the various kingdoms, the player’s avatar will bring skills from each (glass making, metal trading, etc…) into the forest kingdom, the main hub world. Throughout the game, players will encounter three different kingdoms, each with their own theme - the Desert Kingdom is reminiscent of something out of Arabian Nights while the Ice Kingdom is inhabited by the cleverly named Kefkimos. The main goal of the game is to provide each kingdom with the best castle possible by way of a myriad of tasks. Each resource can be combined with others in order to form a structure, which can then be combined to form a building. Along the way, gamers will be able to enlist the help of the Keflings themselves who will assist in either harvesting or transporting various resources.

Various characters, from the jovial king to the dastardly witch, will task the player’s avatar with either finding resources or building structures. The storyline of the game is your standard series of assistance-motivated quests. It’s a fairly simple concept and one that has been done once before in the previous game, but have the Keflings worn out their welcome? Read on to find out.

Being able to use their own avatar, players must work in tandem with the miniature Keflings in order to build them a better home. Titled A World of Keflings, this downloadable game is a sequel to the 2008 game A Kingdom for Keflings. As part of Xbox Live’s Games for the Holidays, Microsoft and developer Ninja Bee have delivered their first present to gamers looking for a little distraction during their time off.
